Despite the disappointment of settling for second place again, this spooky duo has their heads held high, as they have done an incredible job rallying from the $250 mark to soar into the 300s once again after a long down period
The gameplan here is to try to play through your opponents threats, either with cheap and efficient removal or bounce spells, or by going all-in and comboing past them to victory
I will concede that its great alongside Draw Sevens and/or Necropotence, and theres no way Id ever play Tinker or Monastery Mentor without Time Walk in my deck
Spinnerette, Arachnobat seems like a perfectly awesome inclusion in the 99 of a deck with The Most Dangerous Gamer at the helm
The only caveat with Temporal Trespass is it can only be used once and then gets exiled
This comes in the form of filter lands, artifact filters, and spells that search for lands from your deck and add them into your hand to make sure your next land drop is the right one