Or you can activate the ability once, see what youve drawn, play it, and decide if you want one more card
It ensures that after the massacre, the Dragon player will still have a flying threat to get them ahead in the next few turns
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If that doesnt work, and we have to play the real game of magic, usually we want to focus on deploying cheap creatures on the curve and killing important stuff with removal
One such example is Greninja BREAK (BREAK), a deck that succeeds mostly based upon its set up in the opening turns
With the excitement I feel though, Im going to jump right into it