It can act as removal, a stunning effect, or a way to gain life once all the other effects have been exhausted
Its hit $6 and has crept up a little, but Id expect that to go back down over the next few weeks
Because it includes tokens like Treasure, its stupidly easy to enable this as a win condition
It gains You cant lose the game and your opponents cant win the game. Activate only as a sorcery
In the Archer's Charge/Aim skillset, it's not really useful in general but about any of the charge levels beyond +5 are squarely this, and going beyond +3 is pushing it, as they simply take too long to charge up and the enemy will easily be able to move out of the way before it goes off unless you immobilized the enemy beforehand
JUDGE! someone at the table next to you yells