It's reasonably strong even in an advantageous situation, but it shows its true potential in situations where the opponent has already deployed multiple, and can play an active role like a comeback trump card
These archetypes typically include a combination of Monster, Spell, and Trap cards that are designed to work together seamlessly, creating powerful combos and interactions that can give you a competitive edge in duels
During the End Phase, if this card is in the GY because it was sent there from the hand or field this turn: Add up to 3 "Harpie" cards with different names from each other from your Deck to your hand
(Quick Effect): You can Special Summon 1 face-up Normal Monster Card from your Spell & Trap Zone, and if you do, equip this card you control to it as an Equip Spell that gives it 2500 ATK
Most ideal starts involve a ramp effect by turn 2, whether that's a mana rock or a Rampant Growth effect
Of course, in the days of internet access, plentiful set announcements and sites such as the one youre reading right now, no Secret Rare cards are ever really a surprise unless you avoid any spoilers on upcoming or recently released sets entirely, of course