On the other hand, it's very possible that newer players could be fooled, especially when it comes to older cards that occasionally feel weird even if they are real, thanks to variance in the printing process, or things like Masterpieces that have a strange foiling process
Electrode (2/64) has a niche following among Electric-type collectors, and Clefable (1/64) benefits from its Fairy-type popularity in later generations, but neither commands a significant premium over the other budget holos
2: You get an emblem with "Creatures you control get +1/+0." 6: Destroy up to three target creatures and/or other planeswalkers
All of the discard spells have a subtle drawback
Creatures that die into more board presence
I'll make it as concise and clear as possible on how to make the combo repeatable, though you should know that using any infinite combo might be grounds for a rule 0 discussion before your game