You curse your insanely bad luck and then get nothing
With any creature removal, Maze of Iths, the fact that Mishras can soak up 3 damage and RRR definitely hurts your mana base, I wouldnt play them if you want to win
Any abilities that trigger when a creature card is "put into the graveyard from anywhere" would still trigger, because those abilities function from the graveyard, where the card is a new object that still has the ability.
The daybound/nightbound and disturb mechanics from Midnight Hunt are back in Crimson Vow
If you love enchantress decks, then Tuvasa the Sunlit might be your choice, or Syr Konrad, the Grim if youre a graveyard player
-The games fantasy world involves countless planes, which are distinct magical settings