Each packet has a some variability in the cards youll find in each to keep things interesting game after game (you can see these in the tables below each decklist below)
On average, there will be at least one deck in a pod doing this kind of thing, with no Superfriends decision-point-durdle necessary
Innkeeper's Talent Bloomburrow s Innkeeper's Talent does a lot for a 2-mana card, and its slowly creeping up in price
However, it also tanks every point of damage you and your creatures would normally take, and it doesn't heal back to full at the end of the turn
Pick your favorites, put them in your deck, and battle
It cost eight mana, but it's a 7/6 with vigilance, trample, and haste