As luck would have it, you can often catch stranded removal in a long game just before you cast a threat, meaning it is less dead on Turn 8 than you would assume
Lands of the Forgotten Realms 2x Plains 2x Island 2x Swamp 2x Mountain 2x Forest You don't need a price breakdown for a basic lands lair
The deck also felt like it had a decent number of flicker and tap effects that I ended up taking out
Here are the five cards included: Yunas Holy Magic (Prismatic Ending) - Final Fantasy 10 Hopes Aero Magic (Cyclonic Rift) - Final Fantasy 13 Noctiss Death Magic (Damn) - Final Fantasy 15 Vivis Thunder Magic (Lightning Bolt) - Final Fantasy 9 Aeriths Curaga Magic (Heroic Intervention) - Final Fantasy 7 Game Over Final Fantasy would be nothing without its iconic villains, and this set gives them a chance to shine
Even with a Mickey in play and getting that 1 ink Broom discount, you are still paying 5 for a weak body and a so-so effect
Its sort of a blend between Traverse the Ulvenwald and Oath of Nissa, and once youre looking at five cards, youre talking about some serious selection