Although the best when it is good, it is close to the nut low when not optimal
Inspirit, Flagship Vessel Inspirit, Flagship Vessel is pretty niche, as it supports cards that care about charge counters like Lux Cannon and Magistrate's Scepter
Sidequest: Hunt the Mark's last ability checks at the moment it would trigger to see if a creature died under an opponent's control this turn
All four of these arent insane, but rather all decent cards that see play in a lot of more budget-friendly decks
Unlike traditional formats, Commander focuses on: 100-card singleton decks (no duplicates except basic lands) A central commander , usually a legendary creature Multiplayer gameplay, often with four or more participants Longer, more dynamic games where big plays and memorable moments happen Commander requires each deck to have exactly 100 cards, with no duplicates except for basic lands, and a legendary creature serves as the Commander
Wojek Investigator offers up nice benefits, assuming the green player at the table is ramping their lands