Soul-Guide Lantern provides a little bit of graveyard removal, and Wylls Reversal and Wild Ricochet give the deck some mid-game interaction that can swing some moves in my favor
The massive amount of 2 ofs will likely make it really hard to have any idea of what you might draw or even see in a game and be able to critique and figure out how to mesh and meld your deck as you play more with it
The full statement can be found on the official Pokemon website
Price of Progress typically deals around 6-10 damage for just two mana, and you can combo this with cards like Fireblast and Lightning Bolt to end the game in one turn
Easy Level Trick: In the first game, the Electric Grand Master has a deck of all Electric-types, meaning they're weak to Fighting (except his Zapdos, which resists it)
The hope was to have enough Choppers so that every search or Tony Tony.Chopper (007) trigger, I'd have multiple choices