We werent given a look at the commanders themselves, but we did learn about the playstyle of each of them: Ongoing Threat a black/white deck that cares about Phyrexians
For example, if you open a pack with a really powerful at any rarity, and it makes it all the way back to you on pick 9, you have good reason to believe few players at the table are drafting red
However theyre viewed, theyre essential to folklore and fantasy genres
If midrange and control are out, and there is no game-breaking combo in the color, we have to be aggressive
Trinisphere (Darksteel, 2004) Higher power Commander games are usually dominated by efficient spells with low mana costs - many powerful staples can even be cast without paying any mana at all
The game I had on stream proved that, and so I wanted to share that deck with you all here