14 Magic cards + 1 additional play object in every Draft Booster
I do think at the very least Kuribandit and possibly reasoning will become staples, but you do have to remember that they only spam themselves when you activate a trap card on the field, and so you need to have a trap that can activate at relatively any safe time (most preferably your opponent's end phase)
The more I look at Edge of Eternities , the more Im noticing little synergies that seem to help enable cards like this and make it viable
With Cybernetic Fusion's effect, you usually go from 4000 to 2000, and summoning two Proto Cybers allows you to go into your two best fusion monsters, Cyber Twin Dragon or Chimeratech Rampage Dragon, right off the bat
Aura of Silence balances this by acting as taxation early and a removal spell later
They are fantastic for getting a quick, at-a-glance look at your portfolio