you're more likely to have your best draw when you can find your best creature, or at least the creature best suited for a given situation
Step 2: Gold and Colorless Once you have a good idea of the number and types of lands that you want in your Cube and how many colors you want players to play, I find that its good to look at gold and colorless cards next
For me, Push deserves a Top 3 spot, but I can see how it falls just behind the next card
$1.99 Spell Rupture Gatecrash $6.49 Pandemonium Exodus $1,499.99 Mox Diamond Stronghold $7.49 Voltaic Key Urza's Saga $599.99 Vampiric Tutor (Judge Foil (2000)) Promotional $799.99 Swamp (Guru Land) Promotional $109.99 Wasteland (OGW Expeditions Foil) Masterpiece Series: Expeditions $0.69 Bequeathal Exodus $2.49 Ninja of the Deep Hours Betrayers of Kamigawa $379.99 Deserted Temple Odyssey $4.49 Plains (0031 - Non-Foil - Secret Lair Prize) Secret Lair $349.99 Verduran Enchantress 7th Edition 0 results found
Third, examine combat triggers
Opening the game with more than one could land someone in easy burn range before the game even started, and it also made lopsided games even worse