Most of the Necrons synergize very well with either self-mill or the unearth mechanic
The deluge of new cards combined with their complexity has even the most experienced players asking what cards do multiple times per game
Weve got some great reasons to gain life, and with our triggers being available to us every upkeep, well be pulling ahead immediately after resolving these threats
The suite of planeswalkers, Vehicles, and things like Wicked Wolf makes things difficult for decks with removal
(If a creature with a finality counter on it would die, exile it instead.) Necromantic Lich (version #4) 1B Creature Zombie Warlock 2/2 Menace (This creature can't be blocked except by two or more creatures.) Once during each of your turns, you may cast a Zombie spell from your graveyard
But we only had a few hundred slots for cards, and my "things most important to reference spreadsheet" had over 600 rows, and that was me attempting restraint