With no other support, a three mana 2/4 that (almost) makes one of your creatures a Serra Angel for the turn is a good rate
The Moxen and Black Lotus, lands like Tolarian Academy, the Affinity mechanic, Stoneforge Mystic, Aetherworks Marvel all of these circumvent the traditional flow of a game and allow you to rocket, if not outright jump, straight to the finish line of your decks game plan
It isn't enough to completely write this deck off, as there are plenty of very valuable cards that are worth using, but it's worth considering
They fit perfectly into control-oriented decks that prefer to slow the game down and win through careful, calculated placement
In 1v1 this will just probably win the game, but at 12 mana or requiring Madness shenanigans, it should
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