The solution is to use the best lifegain cards, ones that provide more than just lifeor at least enough life to offset the card disadvantage
Wizards is always citing the virtues of delivering what the majority of the audience wants, and this is just an extension of that mindset
2 Wall of Roots, Vine Trellis, Sylvan Caryatid, and Overgrown Battlement History has shown that a 2-drop Wall that accelerates your mana while providing a strong roadblock ends up being something in Standard
While I general I'm a little wary of mixing +1/+1 and -1/-1 counters (as it can get very confusing what the size of things arethis, by the way, is where the rule about +1/+1 and -1/-1 counters canceling one another out came from), I do like how this card uses both in a contextual way that gives the card a strong flavor
Ursula, Deceiver of All Into the Inklands, Enchanted ($350) The third set to be released for Lorcana, Into the Inklands, brought an exciting new element to the game: Location cards
For example, if Warrior is the chosen creature type and you control Bramblewood Paragon, a Runeclaw Bear would enter the battlefield with an additional +1/+1 counter." Even these additional rulings don't add much complexity, and changing or adding Creature types to a card remains pretty straightforward