There's also the tiny problem of this costing seven mana, all of it colored, but the combination of both winning the long game and keeping you alive to see it makes seven feel cheap, and there's enough behind this card that there is no need to worry about following it up with another copy unless your opponent can fire one back at you
The bad news is, it isn't always useful, and this card is pretty bad apart from that
I think we all know which deck that is
The common creatures in this set are largely toughness-slanted (i.e., Shinra Reinforcements, Qiqirn Merchant, and Scorpion Sentinel) too
Crew 2 Starting with the player whose turn it is, each player in turn order chooses two nontoken, non-Vehicle creatures they control, then all the creatures chosen by all players are exiled at the same time
It means that the sets were always meant to be played together, in which case Magic: The Gatherings old block format of drafts, where you'd take two from one set and one from the other, would have been more logical