So, we have a deck that can go wide and go tall, depending on our needs
As a result, it's often better to let an attack through rather than risk losing Prosper to a post-combat removal spell or combat trick
One of the best enchantments you can play with Isshin is Angelic Exaltation, which gives a creature +X/+X when a creature you control attacks alone, with X being equal to the number of creatures you control
There's not a lot of card draw or fancy combos to play with, but it keeps things simple in a satisfying way
Chaos Orb breaks the rules by literally making contact with other cards, then taking them out of the battlefield in the process
Checking the cards raw stats might not point to this kind of dominance across many different commanders, but its clear that a lot of people want to be blinking creatures in White decks