Jund decks trade efficiently and grind out wins through card advantage and threat density
And sure, thats the case, but theyre still eminently useful and eminently valuable, as the blue version (which seeks out instants and sorceries) indicates
The One Game Not Anymore Fight as One | Illustration by Bryan Sola I believe that it's a bit misleading to look at modern Magic as a single game, as it was back in 1994
Persuasive Interrogators If I can investigate, make five Clues and then play this, all I need is 10 mana to win the game. I think these Persuasive Interrogators have given you Stockholm Syndrome
Note that if everyone always played according to the current floor rules, Sindbad would not be on this list
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