Seedtime is a simple card that requires particular circumstances to be used
Halo Fountain excels in aggressive or Convoke decks, allowing you to untap your creatures while also drawing you a card
Jason and I have bucked this trend by building Cubes where aggro can beat a Wrath, increasing the playability of spot removal (as well as its density), adding back in some sweeper effects, and creating a complex web of checks and balances that is more like the healthier Standard formats of a year or two ago, if not Modern or Legacy
(To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.) The value of X is determined only once, as Tromell's last ability resolves
Lavinias not as powerful at lower-powered tables where you wont encounter these strategies
*based on an analysis of customer shipments against major retail buylists we work with, Sept 2021 - Jan 2022 Optimized for Card Condition Vendors have different penalties for the wear-and-tear of a card