The play pattern goes like this: you cast Taniwha and pass turn, then on your next turn you untap and Taniwha phases out, then on your next turn Taniwha phases back in and your lands phase out, on your next turn Taniwha phases back out and your lands phase in, etc
When you cast a copy of Dragons Approach, you can exile four other cards with the same name
Each of the four types are excellently represented by some staple creatures belonging to each
1 Explorer's Scope
Draw-Go Decks that are filled with Instants and cards that can be played at instant speed (These days, such cards will have the keyword Flash, but Draw-Go decks' existence predated said keyword), allowing the player to wait until the opponent's turn to answer any threat the opponent may play, then play their own cards right at the end of said opponent's turn before the Draw-Go player's next turn comes and untaps all their lands, ready to be used again until their next turn ad nauseam
As a creature, Mirkwood Bats is a little underwhelming: a four-mana Black 2/3 with flying