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Im sure there are better cards, but I keep thinking of my fave pryomancer suite: Young Pyromancer, Seasoned Pyromancer, and Viashino Pyromancer
Creatures you begin to control later in the turn won't gain any abilities or cause creatures to gain new abilities, and the abilities gained won't change even if every creature that normally had the abilities leaves the battlefield
Fire Covenant is better as a three-mana instant that will let you trade life for damage as you choose among any number of target creatures
Theyve definitely been getting worse recently, but I still like Rook Turrets stat line, and fortunately the ability should be very relevant
But theres another story, too, a Rank 4 Xyz Monster