You wouldnt know this if I didnt tell you, but I didnt actually document that quote from some local guy I know
Traits of Good Multicolor Mana Ramp Cards Playable mana ramp in Commander almost always needs to have at least 2 of the following traits to justify its inclusion in a deck: Low mana cost (ideally 4 or less, lower usually being better) A permanent impact on your board A sizable mana ramp or acceleration payoff Most multicolor ramp spells simply fall short of their monocolor brethren under these criteria for a couple reasons
Ill probably give this a whirl in my Zirda, the Dawnwaker deck, since it will discount that four-mana activation
Some collectors have speculated it could even approach a million dollars, depending on the buyers eagerness
As a largely casual format, Commander has also influenced the rise of proxies for casual play
Ardenn, Intrepid Archaeologist When the Skyclaves of Zendikar rose once again, many of them had previously been destroyed