These indestructible tokens generate one colorless mana that can only be used on an artifact spell
This decision point wraps up your entire turn and stands as a crucial strategic choice within the game
In the current era of Magic, where cheap interaction is king, cards like this can really smooth out your game plan
You can have a mana-doubling enchantment for one mana less than the notorious Wilderness Reclamation, bereft of any further twists or limitations and simply by granting its power to everyone at the table, the card is both balanced and hugely interesting to plan around
For example, the development team scrapped the original card, but the art had been commissioned
With Amethysts magic-driven actions and Ambers healing spells, the deck develops into a balanced mix of survival and steady scoring