Miirym even removes the legendary supertype from the token copies of legendary dragons, so you can double up on powerful dragons such as Old Gnawbone and Niv-Mizzet, Parun and really dominate the skies
What's Included In The Starter Decks
The most effective approach follows the traditional color pie that defines both identity and gameplay mechanics: White - The color of order and protection that focuses on efficient creatures, removal spells, and defensive strategies Blue - The color of knowledge and control that emphasizes card draw, counterspells, and manipulating the game state Black - The color of power and ambition that utilizes life as a resource, creature removal, and graveyard interactions Red - The color of freedom and emotion that delivers fast aggression, direct damage, and chaotic effects Green - The color of nature and growth that ramps mana, plays large creatures, and destroys artifacts and enchantments Colorless/Multicolor - Cards that either require no specific mana or combine multiple colors for hybrid strategies and flexible deck-building options This sets up a very simple organization system: color
It's as good as triggering your very own prehistoric stampede
It could be that I'm missing an important facet of this card but I'm not currently convinced this will ever make it out of limited
In Constructed Magic, there are much better ways to fill your graveyard, just as there are much better creatures you can get in white for four mana